![]() ![]() If you need it to be multi colors (enclosed an image) you will need to do separate objects and combine it later. I would have much preferred to have seen Dimensions simply bundled with Illustrator as a separate module (and said so at the time). It was a pity to sacrifice the much larger functionality of Dimensions just to implement a small piece of it into Illustrator. Although some other commercial-illustration 3D programs can also render to vector artwork, they usually do so in the form of triangular facets, not as blends, which obviates much of the scalability advantage of vector artwork anyway. It actually renders as scalable vector artwork, including creating path blends to render shading. The "claim to fame" of Dimensions (and therefore 3D Effect) is that it differs from most 3D modelers in that its intent was to render as vector objects normal to PostScript, not as raster images. Conceptually, any 3D modeling program is an "effect" in that it renders to a 2D graphic and even does so on-the-fly as you edit the base shapes. Dimensions could do all of that and a lot more.īut that doesn't mean 3D Effect is not "real 3D." Being a "live effect" just means that the model is rebuilt and re-rendered on-the-fly if you edit the base paths (like any other "live effect" in Illustrator). ![]() So it's basically a "one 3D object type and one 3D orientation per model" implementation. So you can't, for example, contain a revolve and an extrusion in the same 3D space model, or even multiple objects at different orientations. The fact that Adobe wanted to implement it as a "live effect" had to do with its inability to do things like contain multiple 3D transformations in a single model. To avoid misinformation, Illustrator's 3D Effect's being implemented as a "live effect" has nothing to do with whether it is "real 3D".ģD Effect is a subset of the functionality of discontinued Adobe Dimensions, which does use "real 3D" geometry. Illustrator 3D is actually an effect and not real 3D. ![]()
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